Fickle Films is a project to explore my interests in music, art, and technology.
My first introduction to video games was through a pair of plug and play systems loaded with a few Genesis ROMs.
Having first heard FM music from a pair of Jakks-Pacific Genesis plug-n-play toys, I started listening to 16-bit soundtracks regularly in middle school and began discovering chiptune artists in high school. After thoroughly exhausting all the soundtracks I was familiar with, I came across covers of soundtracks for other systems and even of songs not made for video games! Many of these artists used a program called "Deflemask", which I promptly installed before convincing myself I was not talented/experienced/skilled enough to use. I would continue to see games with FM-styled soundtracks release—Duck Game, The Messenger, etc.—and I would want to try it out a bit more each time. Five years later and stuck indoors during a global pandemic, I said screw my excuses and gave it a shot. Getting into making music is probably the only thing I'm thankful to the pandemic for.
Some of the art and animations I've made using Aseprite.
Music is by far the creative outlet I've explored the most, but pretty much anything related to the creation of a game interests me; compelling narratives, vibrant art and fluid animations, the logic of programming, and the emotion of music all work together to make a great experience. The next direction I see myself moving in is probably pixel art, since I get a fair amount of logic and math from my day-to-day. The banner and profile art for this website and the Fickle Films channel were all made by yours truly, and I'm gaining proficiency in Aseprite and GIMP as I edit and create thumbnails for videos. Perhaps one day I can use these artistic skills in a game!